package com.race.car;

import org.andengine.entity.shape.RectangularShape;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;

public interface ICar {
	public void onSteering(float pAngle);
	public void onDriving(float pSpeed);
	public Vector2 getVelocity();
	public float getAngle();
	public void setDamping(float pDamping);
	public Body getBody();
	public RectangularShape getShape();
}
